Tuesday, October 13, 2015

Mrs. Mario

Mrs. Mario (yes, she is married) is an initiative to implement player feedback in iterative development. The team will be building a Mario 3D Platformer based on some initial assumptions, and then validating or pivoting to player interest.

but more like



Concept Document
Mrs. Mario
A bizarre 3D platformer

Brought to you by
127 Hominids
Introduction
3D platforming is a staple in core gaming. Our goal is to question the assumptions that traditional platformers adhere to, and breathe life into the paradigm.

Game Atmosphere/"Feel"
The game should feel driving. You want to run around, you want to explore, you want to experiment. You do not want to stay put. Music is up tempo ragtime, think Mike Bloomfield ‘Bullet Rag’, Chet Atkins ‘Mainstreet Breakdown’, Earl Scruggs ‘Foggy Mountain Breakdown’, Sol Hoopii ‘12th Street Rag’. Think Fotoplayer, the greatest instrument conceivable.


Think Angry Sun level, think the levels in 2D where the left border of the screen moves right and you have to run.
Game Play/Game Modes
Camera System:
-In free roam, the camera will be behind the player, following them angled slightly down. This is the main camera that will be used for most the game.
 
-There will be certain areas where the camera should pull back, and show Mrs. Mario in context of a larger area.
-Some situations may call for a first person camera.




XBOX CONTROLLER MAP
Left Stick: Movement
Right Stick: Camera
Left Bumper: Crouch (hold while not moving to crouch)
Right Bumper: Crouch (hold while not moving to crouch)
Left Trigger: Run (hold while moving to run)
Right Trigger: Run (hold while moving to run)
A: Jump
B: Fire
X:
Y: First-person/third-person camera switch


Vertical Slice
Tutorial Level (Movement)

  • Jump/double jump/wall jump
Tutorial Level (Combat)



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