Tuesday, October 13, 2015

Mrs Mario: Player Testing

Player 1 - Enjoys platforming genre.
  • First instinct was to go for coins. Player then jumped on the large button, and then on a goomba.
  • Wasn't aware of wall-jump ability.
  • Our camera system is truly awful (but we knew this).
  • Player saw Yoshi and was immediately drawn to it. Wanted more interaction with Yoshi, be it riding Yoshi or just having Yoshi follow Mario around.
  • Player experimented with the moving platforms, climbing to the highest height.
  • On prompting the player on what they would like from the game:
    • Screenshots or some camera documentation mechanic.
    • Yoshi. A million times Yoshi.
    • Some sort of objective to drive their exploration in the environment.
  • The player encountered the push-able boxes and enjoyed moving them.
  • On prompting the player on their preferred camera positioning, they liked the option of being able to switch between 3rd and 1st person at their whim.

Player 2 - Game designer.
  • Immediately disliked the sprint button. Was accustomed to typical thumb-stick movement, with sprint and walk differentiated by thumb-stick angle.
  • Disliked the camera system. Wanted to be able to rotate the camera independently of Mario.
  • Found the key, but didn't lower the bridge. Tried to jump the gap.
  • Disliked not being able to walk backwards.
  • On prompting on what they would like:
    • Wants auto-run, but also wants Mario's top speed to be faster.
    • Would like to explore environment at different sizes, being a gigantic Mario towering over the landscape.
    • Was not particularly excited about a 1st person camera.
What did we learn?
  • Everybody loves Yoshi.
  • A 3rd person camera that a player can manually rotate when desired seems the consensus. A 1st person camera option might be nice for some players, but cannot be mandatory without alienating some players.
  • Players are generally skilled enough with modern controllers that a run button is extraneous. Their precision with the thumb-stick is more than adequate for platforming. 

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