Also: As a [persona] I want [feature] so I can [result].
Good users stories follow the principles of I.N.V.E.S.T.
Independent - user stories cannot rely on other user stories.
Negotiable - user stories are not set in stone.
Valuable - user stories are aimed at creating value for the user.
Estimatable - user stories size are understood.
Scalable - user stories can be scaled.
Testable - user stories must provide conditions for completion.
These are UserStories focusing on Fifth Sun's SuperEpic of Combat.
As: Amy
I want: Varied weapons and abilities
So I can: Use different strategies
- Each weapon and ability has a unique area of effect
- Weapons have specific effects on certain enemies
As: Gene
I want: Varied weapon and ability animations
So I can: Enjoy the differences of each attack
- All 6 weapons have unique animations
- All 20 abilities have unique animations
As: Gene
I want: Special animations for ultimate abilities
So I can: Sense I'm at the height of my power
- All 4 ultimate abilities have unique animations
- All 6 weapons at max level have different animations
As: Rick
I want: Simple Controls
So I can: Complete the game with ease.
- Game controls are explained at the start/whenever the player needs them
- Game requires only a few keys to fight/move
As: Amy
I want: A save game function
So I can: Take breaks
- develop checkpoints
- UI for saving
- create save file
- Able to load save
As: Amy
I want: Varied attack ranges and types
So I can: Use weapons in particular circumstances, against different enemies
- Each area of effect is different
- Some weapons and abilities do things
As: Amy
I want: Non-regenerating health
So I can: Have a challenge staying alive
- Spare health pickups
- Health does not regenerate
As: Amy
I want: Access to abilities, but without making the challenge of the game meaningless
So I can: Use my abilities wisely
- Mana regenerates at a slow, but fair pace
I want: Varied enemies
So I can: Get excited to see new opponents
- All 8 enemy types are visually distinct
- All 8 enemy types have different attacks/ranges/weapons
As: Amy
I want: Varied enemy AI
So I can: Be challenged
- All 8 enemy types have different attack styles
I want: Hard Difficulty Curve
So I can: Be challenged throughout the game, especially late game.
- Enemy AI Scales appropriately as the game progresses
As: Gene
I want: Accurate weapon depictions
So I can: Enjoy the historical references
- Art follows historical designs: weapon skins, character design, Tenochtitlan map, enemy design
As: Amy
I want: Non linear progression around island
So I can: Play through the game numerous times
- Open skill tree
- Scaling unlocks
I want: A lot of blood
So I can: Enjoy the brutality of war
- All death animations use excessive amounts of gore
- All fighting animations include excessive amounts of gore
As: Amy
I want: Hidden Content
So I can: Explore the game and have an incentive to replay it
- New Game+
- Exploration tokens are collected after key events
As: Gene
I want: Pre-boss cutscenes
So I can: Get excited to face bosses
- Cutscenes before every boss
As: Gene
I want: Interesting story with cutscenes
So I can: Immerse myself in the lore of the game
- Cutscenes with deep story elements
As: Amy
I want: To use multiple weapons on enemies
So I can: Use different strategies on enemies
- When multiple weapons are used to kill an enemy, the weapon which did the most damage is awarded the kill
As: Amy
I want: Understand my relative strength
So I can: So I can know which weapons are strongest
- Weapon levels are shown in the GUI
As: Amy
I want: A GUI
So I can: Know my health and mana
- Mana and health is conveyed in the GUI
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