Monday, December 15, 2014

Fifth Sun: Roadmap

This is Fifth Sun, or rather just Fifth Sun's Combat SuperEpic. We've established how difficult for the team each feature would be to build, and then ordered them in terms of importance. Features which are important enough to consider, but are not critical to the final vision are placed in the backlog. Should any of the features be completed ahead of schedule, this frees up time for backlogged features to be developed.


Features:
  1. Character Movement (13)
  2. Interaction with enemies (40)
  3. GUI (40)
  4. Save functions (40)
  5. Health (5)
  6. Mana (5)
  7. Weapon Leveling Script (8)
  8. Weapon and abilities attacks (13)
  9. Weapon and ability animations (20)
  10. Kill animations (20)
  11. Enemy design (20)
  12. Enemy AI (20)
  13. Enemy scaling (40)
  14. XP tables (20)
  15. Accurate art design (5)
  16. Non-linear progress (8)
  17. Cutscenes (40)

BackLog:

  1. Quick Select (20)
  2. Hidden content (5)

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