Thursday, September 18, 2014

Post Title Goes Here.

Before we can effectively write (or really conceive) programs, we must first understand the lexicon and schematics of the systems involved. Computers are complex machines that perform very simple and direct functions. We, as designers, visualize and design these functions, and attempt to tailor the program to best benefit the user. And that entails the most important aspect in all of game-dev-dom (and of war), knowing thy user.

Game mechanics are reflections of the users it aims to attract.

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