The city of Tenochtitlan is under attack from the Spanish: fight!
Combat
Combat
Weapons
- Macuahuitl - a razor lined bat dealing damage in a 120ยบ arc.
- Tepoztopilli - a spear which reaches further than the Macuahuitl but to a single point.
- Shield - blocks in one of four cardinal directions.
- Boleadoras - the bolas can be thrown to incapacitate an enemy for a short period of time.
- Atlatl and dart - darts can pierce through multiple enemies, but over a short distance.
- Bow and arrow - arrows travel further than darts, but cannot pass through enemies.
- Dagger - the dagger is a unique weapon: it has no level and cannot be improved and deals zero damage to unimpaired enemies. However, should the player find an incapacitated enemy (either caught in boleadoras or hit by specific abilities), the dagger will grant additional blood with the kill (as long as the player is not interrupted through the longer kill animation).
Weapon Leveling
Each weapon begins at level 0, and can be improved with each kill. When multiple weapons are used to kill an enemy, the weapon which did the most damage is awarded the kill.
Each weapon begins at level 0, and can be improved with each kill. When multiple weapons are used to kill an enemy, the weapon which did the most damage is awarded the kill.
Abilities
The Gods grant you their power, but only if you've spilled enough blood. Each enemy the player kills spills blood, and increases the blood meter. Filling the blood meter grants the player a level and a point, which can be used to unlock abilities.
But levels and unlock points are finite, the player can only attain 35 levels, so one much use their unlocks with care.
- First ability of branch - 1 point
- Second ability of branch - 2 points
- Third ability of branch - 3 point
- Fourth (highest ability and only unlocked after all other abilities of the branch have been unlocked) - 5 points and qualification to be named later
The ability's power is based on player level and as such, abilities do not level. Abilities consume mana, which regenerates after time.
Inventory System
Weapons and abilities are represented on the equip screen as tiles. The player begins the game with two active slots for tiles, i.e. primary attack and secondary attack, and two inactive slots for further tiles, i.e. primary space and secondary space. Tiles placed in the space slots can be swapped into combat using the quick select buttons. Further space slots are unlocked over the course of the game, allowing players to construct different combinations and permutations to their liking.
GUI
- Health Bar - Displays player health. Health does not regenerate.
- Mana Bar - Displays player mana. Abilities require mana; mana returns after time.
- Blood Meter - Functions as an experience bar. The blood meter shows how close the player is to their next level up, and also their current level.
- Primary and Secondary Weapons - Shows which weapons or abilities are equipped, and if weapons, the level of each weapon.
Spanish
- Soldier - The most basic enemy: lightly armored and with simple AI. Soldiers carry swords, crossbows, or pikes, depending on their level. Soldiers attack on sight.
- Conquistador - Conquistadors have the heaviest armor and either use a sword or a mace.
- Commander - Commanders
- Brute
- Cortes - Cortes is the main antagonist, and is a recurring boss fight. Cortes has a shield, sword and flintlock pistol.
Tlaxcala - an indigenous tribe allied with the Spanish. Tlaxcala are weaker than the Spanish, but faster and harder to hit.
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