Today begins our whirlwind affair with Unity 3D, and with it, we meet our Virgil through this first circle, Lerpz. I find it funny that the tutorial goes so far as to give the game a story, because this is oriented to those making games, the ones already with stories and the ability and understanding to look towards the conventional 'portmanteaus' of meaning.
In a more real sense, today's lesson involved creating game objects in Unity, positioning them in 3D space, making prefabs and instantiating them into the program, assigning them components (parameters and functions which operate on or around the object, assigning game objects into layers (used for shading, among other things), and some scripting. I got lost around the scripting.
There was briefly some HUD building to, which works just as the game objects do::the background.
BoxColiders to detect when the player interacts with certain physical boundaries (more specifically, a falling death sequence, complete with spawn points with logic loops to determine which point should be active.
They keep mentioning the art was done in Maya, like it's a challenge, like I'm not going to go get that, like I didn't have enough things to do currently.
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