- First instinct was to go for coins. Player then jumped on the large button, and then on a goomba.
- Wasn't aware of wall-jump ability.
- Our camera system is truly awful (but we knew this).
- Player saw Yoshi and was immediately drawn to it. Wanted more interaction with Yoshi, be it riding Yoshi or just having Yoshi follow Mario around.
- Player experimented with the moving platforms, climbing to the highest height.
- On prompting the player on what they would like from the game:
- Screenshots or some camera documentation mechanic.
- Yoshi. A million times Yoshi.
- Some sort of objective to drive their exploration in the environment.
- The player encountered the push-able boxes and enjoyed moving them.
- On prompting the player on their preferred camera positioning, they liked the option of being able to switch between 3rd and 1st person at their whim.
Player 2 - Game designer.
- Immediately disliked the sprint button. Was accustomed to typical thumb-stick movement, with sprint and walk differentiated by thumb-stick angle.
- Disliked the camera system. Wanted to be able to rotate the camera independently of Mario.
- Found the key, but didn't lower the bridge. Tried to jump the gap.
- Disliked not being able to walk backwards.
- On prompting on what they would like:
- Wants auto-run, but also wants Mario's top speed to be faster.
- Would like to explore environment at different sizes, being a gigantic Mario towering over the landscape.
- Was not particularly excited about a 1st person camera.
What did we learn?
- Everybody loves Yoshi.
- A 3rd person camera that a player can manually rotate when desired seems the consensus. A 1st person camera option might be nice for some players, but cannot be mandatory without alienating some players.
- Players are generally skilled enough with modern controllers that a run button is extraneous. Their precision with the thumb-stick is more than adequate for platforming.